UI PROduCT pitch
Throughout a 14 week period, we were tasked to follow an iterative design process to research, ideate, prototype and evaluate a design solution for a given scope of The Olympics. The process involved following a double-diamond research approach as well as a variety of design-centric research and synthesis methodologies to finalise in a high-fidelity application and proof of concept. The pitched product, initiated from our developed problem scenario of assessing the casual viewer’s ability to comprehend professional sports, resulted in an in-app educational feature for viewers to easily and unintrusively learn the terminologies, techniques and rulings of any given sport.